How to play: With 4 players: Teams compete on each hole. With 2-3 players: Individual players compete. The best score wins the skin(s).
Betting logic: Each skin is worth the bet amount. If no one wins a hole, skins carry over to the next hole. Winner gets paid by all other players.
How to play: Wolf is a 4-player team game where players rotate being the "Wolf" every 4 holes.
Betting logic: Wolf can go Lone Wolf (3x payout) or pick a partner (1x payout each). Losers pay the winners.
How to play: A player calls "Murph" before hitting their shot on a specific hole.
Betting logic: If they hole the ball within 2 shots, all other players pay them the bet amount. If they fail, they pay all other players the bet amount.
How to play: Snake tracks players who make a 3 putt.
Betting logic: Each snake increases the pot. The last player to get a snake owes the entire accumulated pot to the other 3 players.
How to play: Shanksworth tracks players who lose their ball out of bounds or in water, meaning they have to replace their ball.
Betting logic: Each shank increases the pot. Players who record a shank pay the bet amount. Players who don't record a shank split the pot. If everyone records a shank, the last player doesn't pay but wins the pot from others.
How to play: Player who is closest to the pin on the Par 3 holes. Ball has to be on the green
Betting logic: The KP player gets paid the bet amount by all other players if they win the KP on that hole.